/*
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
*
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package box2D.dynamics.contacts;

import box2D.common.math.B2Vec2;
import box2D.collision.B2Manifold;
import box2D.dynamics.B2Body;
import box2D.common.B2Settings;

class B2ContactConstraint
 {
	
	public function new(){
		normal = new B2Vec2();
		
		points = new Array();
		for (i in 0...B2Settings.b2_maxManifoldPoints){
			points[i] = new B2ContactConstraintPoint();
		}
		
		
	}
	public var points:Array<B2ContactConstraintPoint>;
	public var normal:B2Vec2;
	public var manifold:B2Manifold;
	public var body1:B2Body;
	public var body2:B2Body;
	public var friction:Float;
	public var restitution:Float;
	public var pointCount:Int;
}